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Technology
About
Projects
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Contact
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Technology
About
Projects
People
Sigmund Vik comes directly from working at Pixar Animation Studios in the Studio Tools Group and before that gained extensive experience as a game developer at Factor 5, a California based video game company. His expertise lies within the realm of real-time graphics, tools development, and parallel computing on modern GPU architectures. Sigmund has a M.S. in Operator Algebras, a field of research within pure mathematics, from the University of Oslo. Sverre Lunøe-Nielsen has a background in mathematical research from the University of Oslo, Stanford University, and Ecole Polytechnique Fédéral de Lausanne. His expertise lies within real-time graphics and geometry. Sverre has a Ph.D. in Algebraic Topology, a branch of Geometry which seeks to answer questions in geometry using algebraic methods. Sverre and Sigmund have a common background from the demoscene community, where they have contributed to award winning productions. They wanted to once again work together and create groundbreaking real-time 3D-graphics and thus started Virtex in the fall of 2009. Contact
Contact Virtex at:
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